Tuesday, October 20, 2009

Choosing the Right Alliance Race For You!

By Mike Miller

If you've decided that you want to play Alliance, the next thin that you are going to need to decide is what race you want to play. The advantages that each of the races has is fairly minimal, and if there is a race that you really like the look of, definitely play that race, but if you want to know how they are different, there are a few things to keep in mind. Even a small edge can be important, so see what you have available.

Humans

When you are thinking of rolling up a Human, you are looking at a +5 to your sword an mace skill as well as increased spirit and increased stealth detection. With the increased spirit, you have an advantage if you choose to play a priest, and if you are going to specialize in sword or mace, the +5 modifier can be important. Stealth detection is not going to come up all that often, so take some time and consider the other bonuses.

Gnomes

Not only are Gnomes built smaller and are harder to hit, they can also get away from speed altering effects with their escape artist trait. This trait also allows a Gnome to cut back on the damage that is coming his way, and the +5 intelligence is perfect for mages or warlocks, as is the increased arcane resistance. When you are looking at professions, Gnomes get a +5 to engineering, which can be quite helpful.

Dwarves

Dwarves are the only race besides Humans on the Alliance who can also be paladins, but it is also important to remember that they are at a bit of a loss when it comes to agility. They have a stone form that can bulk up defenses, which is good if you want to play a priest. Dwarf hunters ha a +5 gun skill, and frost resistance can come in handy in PVE. Treasure finding is another dwarf bonus.

Night Elves

There are likely quite a few Night Elf hunters and rogues on your server, and the Night Elf bonuses definitely have something to do with that. Night Elves get a dodge bonus that can prevent either of these leather wearing classes from getting hit and that can be quite helpful. They are also naturally resistant to nature damage and with Shadow Meld, they have a great ability to lower their threat; because of this, soloing can be much simpler.

Draenei

There are lots of great reasons to roll up Draenei and their bonuses are fairly good. With Gift of the Naaru, they can heal themselves or another person and they also have an increased chance to hit. As a race, they are resistant to shadow magic and they have a +5 to jewelcrafting.

Take some time and look over the races carefully. If you are feeling a little confused, remember that an Alliance leveling guide can help you make your decision!

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